I am a CG Generalist focusing on modeling and texturing for characters, environments and props. My work experience has provided me with diverse capabilities in the principles of 3D as well as AR and VR. I have garnered a solid understanding of how to collaborate in 3D/CG pipeline, use my communication skills to work in partnership with other departments and ensure that shots are delivered to the highest possible standard.
After a few years in the industry I decided to become a freelancer.
I'm creating character, environments and assets for mobile and PC games.
Example of some of the clients I'm working with are
Octosense, Aetrex Technology, INKOD, Asterman studio.
Metanoia Interactive is a company that does architecture visualization in VR.
I worked on reconstructing in game assets from pre render assets. The process involve retopo, UVs, lightmaps, baking, texture and material creation.
I also worked with Unreal Engine to create the scene, implementing the assets, and general fixing to the environment.
I worked on the mobile strategy game Sky Wars Archon Rise, I joined the team after the game was publish and helped to create new features, optimizing existing and new assets, integrating freelancers work to the game, and create assets for in game and marketing.
I was a part of the team that created Pirate Kings. The game was published and featured on Android, iOS and Facebook. The game has ~40 millions players and was the top 10 game in over 50 countries.
I was responsible for creating the 3D content for production, marketing and community, as well as optimizing the assets for mobile. I also had the chance to work on several prototypes for the next game, from start to finish.
I worked closely with the graphic design team to create 3D assets for their clients’ projects (such as World Series Of Poker/WSOP). Hamutzim Studio share the same office with Jelly Button Games.