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Eran Caspi
Eran Caspi
Environment Artist
Montreal, Canada

Summary

I am a CG Generalist focusing on modeling and texturing for characters, environments and props. My work experience has provided me with diverse capabilities in the principles of 3D as well as AR and VR. I have garnered a solid understanding of how to collaborate in 3D/CG pipeline, use my communication skills to work in partnership with other departments and ensure that shots are delivered to the highest possible standard.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingCharacter ModelingCreature ModelingTexturingTexture BakingUV MappingRetopology

Software proficiency

Maya
Maya
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Mari
Mari
3DCoat
3DCoat
Arnold
Arnold
Redshift
Redshift
Keyshot
Keyshot
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Movie
      Secret Headquarters
    • Year
      2022
    • Role
      Key Asset Artist
    • Company
      MPC

Experience

  • Environment Artist at Digital Domain
    Montreal
    April 2023 - November 2023

  • Key Artist - Assets at MPC
    Montreal, Canada
    November 2021 - March 2023

  • Freelancer at Self Employed
    Tel Aviv
    February 2017 - December 2021

    After a few years in the industry I decided to become a freelancer.

    I'm creating character, environments and assets for mobile and PC games.

    Example of some of the clients I'm working with are

    Octosense, Aetrex Technology, INKOD, Asterman studio.

  • 3D Artist at Metanoia Interactive
    Beni Barak, Israel
    November 2016 - February 2017

    Metanoia Interactive is a company that does architecture visualization in VR.

    I worked on reconstructing in game assets from pre render assets. The process involve retopo, UVs, lightmaps, baking, texture and material creation.

    I also worked with Unreal Engine to create the scene, implementing the assets, and general fixing to the environment.

  • 3D Artist at 7 Elements Studios
    Tel Aviv, Israel
    October 2015 - July 2016

    I worked on the mobile strategy game Sky Wars Archon Rise, I joined the team after the game was publish and helped to create new features, optimizing existing and new assets, integrating freelancers work to the game, and create assets for in game and marketing.

  • 3D Generalist at Jelly Button Games
    Tel Aviv, Israel
    May 2013 - September 2015

    I was a part of the team that created Pirate Kings. The game was published and featured on Android, iOS and Facebook. The game has ~40 millions players and was the top 10 game in over 50 countries.

    I was responsible for creating the 3D content for production, marketing and community, as well as optimizing the assets for mobile. I also had the chance to work on several prototypes for the next game, from start to finish.

  • 3D Generalist at Hamutzim Studio
    Tel Aviv, Israel
    May 2013 - February 2015

    I worked closely with the graphic design team to create 3D assets for their clients’ projects (such as World Series Of Poker/WSOP). Hamutzim Studio share the same office with Jelly Button Games.